Marla Anhor

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Marla

Marla Anhor is the current marshal of Tombstone.

Stats

Marla Anhor, Dwarf Ranged Warlord Level 4 Elite Artillery

Medium natural humanoid XP 350


Initiative +7 Senses Perception +8; low-light vision

HP 94; Bloodied 47

AC 17; Fortitude 17, Reflex 16, Will 17

Saving Throws +7 against poison effects, +2 vs all

Action point 1

Speed 5


m Warhammer (standard; at-will) ✦ Weapon

+8 vs. AC; 1d10 + 2 damage.

r Revolver (standard; at-will) ✦ Weapon

Ranged 15/30; +10 vs. AC; 1d8 + 3 damage.

C Inspiring Word (Minor; 2/encounter, 1/round) ✦ Martial, Healing

Burst 5; Marla or one ally in burst can spend a healing surge and regain an additional 1d6 hit points.

R Hornet’s Strike (Standard; At-Will) ✦ Weapon

requires revolver; +10 vs. AC; 1d8+3 damage and an ally adjacent to the target gains a +1 power bonus to attack rolls against the target until the end of Marla's next turn.

R Order To Fire (Standard; Encounter)

Ranged 10; A willing ally of her choice makes a basic attack as a free action against the target. Hit: Ally’s basic attack damage with a +2 power bonus to damage.

R Ranged Trip (Standard; Daily) ✦ Weapon Requires revolver; +10 vs. Fortitude; 2d8 + 3 damage and Marla pushes the target 1 square and it is knocked prone.


Combat Leader

Marla and each ally within 10 squares who can see and hear her gain a +2 power bonus to initiative.

Inspiring Presence

When an ally who can see Marla spends an action point to take an extra action, that ally also regains 6 hit points.

Aimed Shot

Marla gains a +2 bonus to attack rolls and deals an extra 1d6 damage with ranged attacks against creatures that don’t have cover.

Stand Your Ground When an effect forces a dwarf to move—through a pull, a push, or a slide—the dwarf moves 1 square less than the effect specifies. When an attack would knock the dwarf prone, the dwarf can roll a saving throw to avoid falling prone.


Alignment Unaligned Languages Common, Dwarven

Skills Dungeoneering +10, Endurance +7

Str 14 (+4) Dex 16 (+5) Wis 11 (+2)

Con 16 (+5) Int 11 (+2) Cha 14 (+4)

Equipment chainmail, warhammer, revolver

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